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sebulant
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Seb @sebulant

Age 23, Male

caveman

england unfortunately

Joined on 1/10/21

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sebulant's News

Posted by sebulant - 2 days ago


The moderators on PlanetMinecraft are cringe and deleted my blog post over there because they don't allow "announcements". I didn't really announce anything other than "hey im still updating my resource packs lol", which is stupid. Anyway, since they don't want me, YOU are now gonna have to put up with me sperging out over Minecraft resource packs and you WILL read it all or I will CRY.


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(imagine the gif worked and the keys are jingling)

Come oooon. Reeeaaad iiiiit. I promise there's cool stuff.




New Minecraft snapshots have been gradually adding in cool new resource pack features, and I have been making stuff with them.


I made a resource pack called 3D Armour, which replaces with 2D inventory sprites for armour with actual 3D models. This is what it looks like:

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All the new updates Mojang made completely broke this pack, so I had to remake it from the ground up.


This time the pack is made using composite models:

  • There is a base template model for the helmet, chestplate, leggings and boots, which then has a texture supplied to it by various other child models.
  • These child models can have the base armour texture, leather armour overlay, or the armour trim overlay.
  • These models are then stacked up on top of each other to form the final 3D model you see in game.


As a bonus, the textures used for the armour pull straight from the original game folder. This means that the pack will work with any other resource pack that changes armour textures.


There are unfortunately a couple drawbacks to the 3D models. First one is that you can't see the exact trim pattern on your armour, only the colour, but this was already the case with the 2D sprites anyway. The other drawback is that trimmed and/or leather armour has a very bright enchantment glint. Layering all the armour textures on top of each other also means that several enchantment glints get layered, making a very purple model as a result.

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Another pack I have is Custom 3D Books. This gives every book in the game a 3D model, just like the armour pack above. The main appeal of the pack though is the enchanted book textures:

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Before the most recent snapshots for 1.21.5, you would need a mod like OptiFine or CIT Resewn for these to appear, now they are completely vanilla.


These are also composite models, where every single enchantment has it's own model. For each enchantment type on a book, a model is layered on top.


For example, if you had a book with Efficiency 5, Unbreaking 3 and Mending, the final model would be the base book, efficiency book, unbreaking book and mending book stacked on top of each other. However only 1 texture will appear, that being mending. Priority is given to mending for all books, then followed by every other enchantment in reverse alphabetical order.


I fear that this whole enchanted book texture thing of mine is about to be replaced though. Mojang just released a new snapshot today that gave all the spawn eggs a unique texture, instead of just being a simple recolour. I've seen people now predicting that custom potion/book textures are next.




Unrelated to my existing packs, I've also been adding other small bits around various parts of the game. Most of this stuff is from 2020, but some is new too.


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Each music disc has been given it's own unique album art. I've tried to relate the art to the song vibe/title (Cat, Chirp, 11), whereas others are just patterns based off the old texture (Mellohi, Stal, Ward). I've also drawn various other real albums like these discs too, you can see them on this old Twitter post, bonus points if you can guess any.


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The idea behind doing this is so that I can have a jukebox show a disc spinning when playing music, without the disc texture looking wrong. (It's animated too)


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Lilypads have a bit more variety. Different sizes and a rare chance to have a flower on them. You cannot tell from the picture, but I've also given them underside textures with stems.


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Some Terraria swords. You can get these by renaming a diamond/netherite sword to the respective Terraria sword's name. Some of these textures are ripped from the wiki, but others are completely new textures made to fit the 16x Minecraft artstyle. The Meowmere and Zenith are my favourites, but I will always use Terraprisma because I'm a summoner "main".


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For his neutral special, Sebulant wields a gun. I remodelled the crossbow to look like a gun if you call it that in an anvil. There's also a revolver model too, but I'm about to hit the blog image limit and I also can't be bothered to take a screenshot.




Hopefully soon Mojang will add a feature that let us change the models of entities, and also their texture based off names and other NBT data. Back in 2020 I remodelled the faces of the animals in the game, here's the cow as an example:

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If Mojang does ever add this feature, I will start again from the ground up. Some old models aren't great, my friends kept telling me I made the sheep look like a monkey.


You can see the other models in these 2 PlanetMinecraft blog posts that the moderators decided to NOT remove:

https://www.planetminecraft.com/blog/new-look-for-animals/

https://www.planetminecraft.com/blog/more-improved-animals/


There is also more stuff I've made, but it's nothing major and I've also hit the blog image limit.




That's all the Minecraft stuff I have (for now).


In other news, I updated my website a little bit, it's now got a games section and links to all my socials.

https://sebulant1.github.io/

Still need to make that art gallery too. I'm also considering buying some cheap domain and jumping over to neocities, but I have never touched that website before.


I also want to write about my experience with Wanted's development, but that will probably come a little later still.


ok thanks for reading goot bye 👋👋👋👋👋👋 follow for free iphone 5c (green)😁


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Posted by sebulant - 3 weeks ago


Tankmas 2024 and Wanted! has brought a lot of eyes onto my profile and I've since passed 250 fans! This is a huuuge milestone and I am very grateful to everyone who saw my art and thought I was cool enough to follow. But I'm sorry to break it to you though, I'm not cool at all, I'm actually cringe!!!


I hit this miltestone on YouTube quite a while ago and I celebrated with typical 2018 humour. I found the old project file and slightly edited the video for Newgrounds instead. It's a really shit joke.


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why he smiling


-------------------------------


Thinking of making a blog post about the Wanted! collabs development at some point too. I feel like there could be a lot to talk about, but also at the same time it could be pretty boring, so idk.


Also just posted some new art observe it with your eyeballs please

My mum thought it was cute


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15

Posted by sebulant - January 10th, 2025


...until the Wanted! collab deadline :D

If you've been deliberating on if you want to join the collab, now is the time, don't miss out!


You can read all the submission rules here: https://www.newgrounds.com/bbs/topic/1540130/1


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Posted by sebulant - December 30th, 2024


2024 has been an interesting year for me, but good overall.


Like last year I've made an art recap post:

It's got doodles and various unfinished/unseen pieces from the whole year


I've also seen people going over their art month by month in blog post form, so here's mine too:


---------------------------


January

Started off the year feeling very confident in my art abilities. Two days into the year I cranked out a whole site skin (not an official one)


However I took a break from drawing to enter a game jam a friend made me aware of. This was the Boss Rush Jam 2024 on Itch, and the first ever game jam I'd taken part in. On top of being a boss rush game, the theme for the jam was "Exchange". I came up with a few concepts, but I settled on a system where it's 2 players who exchange their attack resource meters with each other. I started working on Wizard & Warrior, a local coop shmup with a simple pixel art aesthetic. By chance Pixel Day was coming up, so I grinded out on the game to get it ready for then.

The game released on Pixel Day and was submitted to the game jam several days early. I think the game received pretty well on both Itch and Newgrounds.

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This was how Wizard & Warrior ranked out of 390 entries. Boss design being so high surprised me since one of them is literally just a big crab lol.


February

Thanks to the game dev break I had fallen off my arting skills high horse and was back to feeling pretty doubtful about my abilities again. I drew practically nothing this month. I did a bit of pixel art for some of my friends' game jam entry. I designed the main character and the floor sprite.


March

March was a busy month for me, I got a full time job and moved out of my parents house for the first time. Getting used to the new routine of this job left me without much time to draw anything, and it would be a while before I picked up the pen consistently again.

That being said I did get something done before I started work:

I think this might be my most favourite thing I've drawn ever.


April

Genuinely did nothing noteworthy this month. Was spending most of my free time gaming rather than doing art lol


May

By the time May rolled around I was much more familiar with my work routine and was very slowly starting to draw again. Beginning of this month a new Minecraft snapshot rolled out that lets you add new paintings into the game via resource/data packs. I took this oppurtunity to make my own, so reusing an unfinished piece from January I made a pixel art vaporeon painting.


Also Pico Day is in May and I wanted to draw something for it again. In previous years I have simply done an illustration of a different character in a tank, but I wanted to do something different. I made this piece with Skullkid, I was pretty proud of it, nothing too specia- HOLY SHIT it got frontpaged. My first ever frontpage, thank you to everyone who gave that piece some love.

Since getting frontpaged I have felt a lot more confident in my abilities again :)


I also "released" my site skin changing extension this month to tie alongside Pico Day. I'm still updating it, so check it out if that sounds interesting to you.


June

Not much art from me again in June. I did however come up with a game concept. What if the mario Wanted minigame was set around the Psychonauts characters. I started work on a little prototype, but this probably won't go anywhere...

Made these sprites for it though, thought they looked good

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July

Once again there is nothing of note from me for this month. Drew a couple things here and there but nothing posted to the public.


August

It was around this time my job security was becoming more and more flaky. The company I was working for was extremely small and had already laid off half the developers (of which there were 4, me included). Whilst me and the other guy were spared from the lay-offs, we did lose the office. Working from home = more free time :D

I joined the Music Gijinka collab, first art collab in quite some time. I paid homage to my favourite artist Carpenter Brut.


September

I lost my job, did I mention job security was flaky? Fortunately this job loss was at no fault of my own, but it still meant I would have to move back home. I had signed a bunch of 1 year contracts on things for my house, so cancelling them and moving out wasn't instant. I had effectively been given 2/3 weeks to just chill in my own place doing nothing other than job searching and preparing to move again.

With all this free time meant I had loads of time to draw again. But instead I opted to play Fortnite.


October

October saw my birthday and also the move back into my parents house. Beginning of October saw me making an entry for a Minecraft youtube art "contest". I put "contest" in quotation marks because you don't really win anything other than the old reliable exposure bucks.

I didn't win btw. In fact I didn't even make it into the section of the youtubers video where he goes over "all the entries". And where I was featured on his website, he used the wrong username. I truly was Tonight's Big Loser.


I also took part in another collab this month, the Pokemon variance collab. I was bummed I missed out on the Pokemon mystery meat collab from earlier this year, and I wanted to draw more Pokemon again. I made 2 entries for this of my most favourite Pokemon: Vaporeon and Shinx.


By this point in October I've been with my parents for a couple weeks now and I'm picking up old projects again. I rediscovered my Psychonauts Wanted minigame and started work on that once more. But this time around I had another idea, what if instead of Psychonauts... it was a collab game?


November

Throughout November I am doing the occasional little bit for my Wanted! game all whilst still deliberating on the theme. I was so torn on collab/Psychonauts I made a blog post about it, hoping to get some more opinions on it. This eventually swayed me towards collab.


Before I would officially announce it though I wanted to have the game in a pretty much finished state, so I slowly chipped away at it posting development updates on Bluesky.


Around the end of Novemeber this very game I was working on recreating became a bit of a meme Twitter, with an account called FindLuigi posting rounds of the game every few hours or so. I posted about it in the replies of a tweet once and it got a fair amount of attention from other users. This whole deal was the kick I needed to get this game out ASAP and ride the popularity wave it was currently having.


So on November 30th I made the collab public and open to submissions.


Decemember

December was the month another collab I had worked on was set to release, Pico Cross Collab. Some may already know but this game never released, and as such everyones art for it was left in limbo for a while before being given the go ahead to release our work later.

I quite like how it turned out, but something about it still feels a bit empty to me, bit late to worry about that now though haha


Now that the Pico Cross collab hadn't released I felt a little left out. If it weren't for Pico Cross I would've actually applied to be a part of Tankmas 2024. So I reached out to MrShmoods asking if I could do a little work, and sure enough he actually let me in. My contributions have been small, only consisiting of a few costumes, but I'm so so so grateful to the Tankmas team for the oppurtunity.


Whilst all that was happening I have been busy with managing the Wanted! collab. During this time over 170 submissions have been made which is fucking mental!! Hosting this collab is genuinely the most fun I've ever had on Newgrounds, adding in community suggestions and sprite submissions have made every day something to look forward to. The game is shaping up to be a really good one and I can't wait for it to release on Pixel Day.


I also posted some Vaporeon day art and joined the Petri Pals collab too :)


---------------------------


And that is how my year ends, despite everything that has happened I am still sat in the same spot writing up a recap post on my computer. Only difference is I now have an iPad and my hairline has receded further.


Thank you to everyone here who I have interacted with on Newgrounds this year, you've made it a good one.


Another reminder to check my art recap post, where I've got various other low effort stuff or unfinished stuff from throughout the year


See you next year for more art and the Wanted! collab release :D


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6

Posted by sebulant - December 29th, 2024


The deadline for the Wanted! collab is in 2 weeks (Jan 12th)


There's been 198 head claims/submissions so far which is absolutely insane, especially with 1/3 of the time to submit still remaining. I was expecting 80-90 overall, so this has completely blown all expectations.


But as of writing there are 25 head sprites which have been claimed but not drawn yet. Some of these characters are in high demand so I'm going to be freeing up these reservations if they aren't fulfilled within a week, more info here.


As far as game progress goes, it's still on track to release on Pixel Day 2025. I've been sharing the occasional clip of development in our discord and recently started streaming game dev on my twitch channel whenever I can. Will probably get people play testing soon, so be sure to join the discord if you want to potentially get in on that.


The collab and the game as a whole is shaping up to be really cool. Hope everyone is looking forward to it as much as I am :)


EDIT: Also just noticed we're on the frontpage calendar now :D

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4

Posted by sebulant - November 30th, 2024


A few weeks ago I made a blog post asking if I should make my game a solo project or an art collab. I chose art collab.


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The Wanted! collab is now accepting submissions :D


All details about the game and submissions have been written in the thread in the collab forum:

https://www.newgrounds.com/bbs/topic/1540130


I've never hosted a collab before and honestly I'm pretty nervous about it, but I think it will be a lot of fun. Would love to see you join, the more heads we have in game the better!


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10

Posted by sebulant - November 10th, 2024


Been working on a little game for Newgrounds the past couple weeks. It's basically a recreation of an old Mario minigame for the DS, but with extra rounds to make the game more challenging.


When I started working more on the game, I realised it would lend itself pretty well to being a collab, where everyone could draw the head of a Newgrounds character. Having more characters to choose from than the base 4 makes the game a hell of a lot more challenging and also less repetitive.


The only reason I'm having second thoughts about making this a collab is because there are A LOT of art collaborations happening at the moment. I don't want it to come across like I'm hosting a collab just for the sake of hosting a collab. I'm more than capable of leaving this as a solo project, so part of me feels like it's completely unnecessary to bring lots of people on board.


Also the heads have to be drawn in a specific way to make them fair for the game. I'm not sure if I have the patience (or confidence) to get people to potentially redraw their submissions so they fit better.


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Ultimately it makes no difference to me as the game is nearly done, but I think a collab would be more fun.


So I ask the wider community, do I make this game a Newgrounds themed collab, or a Psychonauts themed solo project?


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12

Posted by sebulant - October 25th, 2024


I've finished work on update 4.2.0 (lol) for my site skin customising extension. There are 2 new main features:


Header Customisation

You now have the option to easily change the colour of all the site headers/notifcation bar. Comes with full support for custom colours and preset saving too. Here's a couple examples from the settings page:

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The preset colours come straight from the options from profile customisation.


Art Portal Background Button

Every art portal submission now has an extra button on the header. Pressing it will swap the current site skin background to whatever art you are viewing.

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For multi art submissions, if the art is uploaded in the gallery format, you can choose a specific picture for the background. Otherwise it will default to the first image on the post.

You can also press the button a second time to toggle resizing the picture.


Minor Additions & Fixes

  • Link/icon colour number 4 now uses the default Newgrounds logo on the notification bar
  • Added crash warning to "Fill Boxes" on advanced settings if you have a file upload background image. Who is Phil Boxes?
  • Fixed default checkboxes appearing on report forms with background opacity enabled
  • Fixed link/icon colour number 0 not being loaded when applied from a preset
  • Fixed the setting for "no site reset" not working


For download instructions and a full feature list, check my website here: https://sebulant1.github.io/ngsiteskin/


Other News

I've picked up work on my Mario Wanted! minigame recreation again, I've begun posting updates on Bluesky. As far as gameplay goes I've got more round patterns in than the original game, I think some are a lot more challenging too. It's been quite fun to play.

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I've mentioned it before but I think I may drop the Psychonauts theme and instead open it up as a collab, where everyone can draw a 32x32 head for the game. Before that happens though I want to get the game in a more finished state. Once menus and the full gameplay loop is done I'll come to a decision and make a blog post about it.


-


thats all for now. i shall now go crawl back into my cave to learn more godot.


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9

Posted by sebulant - October 17th, 2024


I don't think that many people here follow my twitter but its worth putting it out there that I'm gonna (TRY) and start using Bluesky. Will likely post wips and most other finished art on there, like I have been on twitter.


https://bsky.app/profile/sebulant.bsky.social

(It won't let me log in on my PC rn so I can't update it to post more older art)


Also I made a Sheezy.art account a while ago too. I only ever log in to post art but if you use that site you should follow me there too. I like the amount of profile customisation they have (only reason I signed up).

https://sheezy.art/sebulant


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1

Posted by sebulant - October 5th, 2024


I regret to inform you all that, today, I am in fact the birthday boy.

Please redirect all your wishes to the 5 star button on all my submissions, thanks.


Just learned Pokemon first released in Europe on this day too, so I share a birthday with (British) Vaporeon as well :D

I also share a birthday with some blue haired singing freak and a smug kid with a purple top hat. Good day to have a birthday apparently.


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google search how to get my "friends" to stop calling me "unc"


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